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Topics - Zephyr

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E3 2010 / I'm going to E3 2010
« on: June 10, 2010, 11:36:34 PM »


Wii / Sonic and the Black Knight
« on: November 28, 2008, 12:00:36 AM »
Developer: Sonic Team (SEGA)
Publisher: SEGA
Release: June 30th, 2009

Sonic & The Black Knight brings Sonic into the world of Arthurian legend and offers the worlds most infamous blue hedgehog the chance to become a knight. Using the unique Wii control system, this exciting game will take advantage of both the Wii Remote and the Nunchuk to offer an interactive experience that any Sonic fans will love.

Created by Sonic Team in Japan, this innovative game takes Sonic into a medieval world and arms him with a sword to aid in his effort to save the day. Sonic and the Black Knight will provide Sonic fans with an irresistible cast of characters and teach them all what it takes to be a true hero and the ultimate knight. With a series of missions taking place in stunning Arthurian-inspired locations, Sonic and the Black Knight promises to offer a fast-paced adventure that gamers of all ages will enjoy.
Exclusively for Wii


TGS 08 Debut

This is looking good. It's weird because it's Sonic and a Sword, but darn. I'm a sucker for medieval themed games and gorgeous fields.

Wii / Sonic and the Black Knight
« on: July 19, 2008, 06:10:45 PM »
Mark this as a rumor for right now, but there was a leak of the cover of next month's Nintendo Power issue with a new Sonic game on the cover (and the surprise hinted at in last month's NP with the blue sword).

We'll have to wait for the next Nintendo Power to see if this is real, but it certainly does look legit.

Wii / Gyrostarr
« on: June 28, 2008, 11:39:00 PM »
Nnja gifted me this game a couple days ago (thx Nnja!)

General Info
Gyrostarr challenges you and up to three additional players to pilot your ships through a series of twisting, turning technoplasma tracks while battling a variety of deadly alien foes at ever-increasing speeds. While fighting and maneuvering, you must collect enough energy to activate the ancient warpgate at the end of each track. Succeed, and you can journey to the next, even deadlier track. Fail, and the gate will slam shut, destroying your ship. Enhance your ship with weapon pickups, coordinate attacks with your friends to fire powerful combined blasts and use your grapple to snag energy and pickups in the midst of combat.

Control your ship with the Wii Remote controller, Nunchuk controller or Classic Controller, or use the "paired" control system that allows two players to use a connected Wii Remote and Nunchuk or Classic Controller at the same time. Offering 50 levels of intense action, powerful pickups, high-speed bonus levels and mayhem for up to four players, Gyrostarr is a killer arcade challenge.

Some of the levels get really fast, with a bunch of loops and stuff. It gets really fun and hectic.
At 700 Wii Points, this game is a steal!

[Both images lost due to Tinypic recycling image ids]

Additional Information
More Information
Screenshot Gallery

Edit: Tinypic stuff ~ Link-NM

Wii / Ubisoft defends their crappy Wii games
« on: June 03, 2008, 12:17:28 AM »
A few months ago Ubisoft's Yves Guillemot was promising us all "Nintendo-like quality" games. Since then, the company has announced Raving Rabbids TV Party, Babies Party, Shaun White Snowboarding, and much, much less.

But get this...Ubisoft is DEFENDING their crappy games!

HOW can you be that stupid? Read all the posts after; Ubisoft srsly got pwned.

Wii / The Conduit
« on: May 16, 2008, 11:05:08 PM »
Developer: High Voltage Software
Publisher: SEGA
Release: TBA 2009

The Conduit takes place in the near future, as Washington, D.C. is shaken by several tragic and unusual incidents. A mysterious flu-like virus known as "the Bug" has swept through the region, resulting in high-security locations being left understaffed as government workers stay home to try to avoid catching the disease. Months after the initial outbreak, an alleged terrorist attack destroys part of the Washington Monument, and only weeks afterwards on September 11, a presidential candidate is assassinated by another possible terrorist cell disguised as her Secret Service detail, greatly heightening local and national tensions. Following these alarming events, a secretive organization known as the Trust realizes that the capital has become the epicenter for an extraterrestrial attack by an alien race identified as the Drudge. Sent to stop the onslaught, Trust agent Mr. Ford must overcome the onslaught of the Drudge and the virus-infected humans under the Drudge's control, as well as a group of traitorous Trust agents that actively support the invasion.


The shooting controls of The Conduit were inspired by Metroid Prime 3: Corruption and Medal of Honor: Heroes 2, first-person shooters which had well-received Wii control schemes. The Conduit offers user customizable control features, such as the ability to alter the size of the bounding box, the speed at which the player can move the camera, and cursor sensitivity. Furthermore, the player can adjust these options in real time, without having to leave the adjustment screen to try the changes. The developer has also included the option for the player to change the control layout, so that the function of any button or motion on the Wii Remote can be mapped to another button or motion. Other customizable aspects include the player's maximum running speed and the layout of the game's HUD; the elements of the HUD can be moved to different locations around the screen or removed entirely. The Wii MotionPlus attachment, revealed by Nintendo during E3 2008, will also be compatible with The Conduit. This attachment modifies the functionality of the Wii Remote to enable actions made by the player to be rendered identically in the game in real time.
The Conduit provides an experience typical of a first-person shooter, focusing on combat in a 3D environment and taking place from the first-person perspective of a playable character. A unique feature of the game is a device known as the "All-Seeing Eye," or ASE, which is recovered by the player early on and used to solve various puzzles. The ASE can detect hidden traps and enemies scattered throughout a level, and reveal secret features in the environment that can help the player to progress, such as uncovering invisible doors and platforms and other interactive objects.

The single-player campaign mode of The Conduit will consist of nine missions. The story will be told primarily through cutscenes between missions, but television and radio broadcasts will also be scattered across a mission area for the player to seek out. These broadcasts are unnecessary to fully understand the story, but provide background information that supplements the overall plot. In addition, as the player explores the game more subtle clues in the environment, such as a precisely placed object in a certain historical location, can be discovered which are meant to provoke questions about elements of the story. The intention of this was to reward players who want to explore and understand more of the story, while not taking away from the experience for other players who only want to complete the game.

The main enemies of The Conduit are an insectoid alien race called the Drudge. Their forces are divided into at least four main types: Mites, Drones, Skimmers, and Scarabs. Mites are the smallest forms, some of which can fly and others explode when in close proximity to the player. Drones are adult-form Drudge that serve as common soldiers, and Skimmers are an alternate adult-form that can fly. Scarabs are the most dangerous group, equipped with heavily-armored exoskeletons and powerful weaponry. Other enemies in the campaign include Drudge-controlled United States military personnel and a faction of the Trust organization that has willingly sided with the Drudge for its own unknown purposes.
The Drudge also incorporate various devices to defeat or hinder the player. Among these is the Drudge portal, or Conduit, which can be placed throughout a level to allow Drudge enemies to spawn from them until they are destroyed by the player. Other Drudge devices, such as a "Regenerator Unit" and "Pulse Box," will also appear in the game, but their purposes have yet to be revealed. The game's Quantum3 engine provides the Drudge with advanced artificial intelligence that allows them to adopt unusual strategies in combat. Such strategies include recognizing when the player is open to attack and then charging the player, or running away and seeking cover when outmatched.

Multiplayer in The Conduit will feature at least three competitive multiplayer modes for online play, including Deathmatch, Team Deathmatch, and Capture the Flag modes. Voice chat for the online multiplayer will be included through implementation of the Wii Speak peripheral. The Conduit will be the first third-party Wii game to use the accessory. Besides the online feature, the development team is also working on local area network (LAN) functionality. Both the online multiplayer and LAN multiplayer will be able to support up to 16 players simultaneously.


More Screenshots:
Spoiler: ShowHide

First Level PT1
First Level PT2
Controls Demonstrated

The game is still in development, but the Campaign mode is completed. High Voltage has stated that they're debugging the game, but most of their attention right now is on Wifi Multiplayer and adding more polish to the game.
The above videos are of the game when it's set on easy mode, so don't freak when you notice its easy.

Wii / Mad World
« on: May 15, 2008, 11:11:20 PM »
Mad World is a game being developed by Platinum Games (the people behind Okami, RE4, Viewtiful Joe, etc) and published by SEGA, exclusively for the Wii.

Now, Mad World isn't your regular game. Not much is known about the story at the moment...but what we do know is that the graphical style is cel-shaded black and white, and it's VERY bloody.

Find out more here-

I'm sort of psyched for this game, but the main part about it is that another developer is starting to take the Wii seriously, after High Voltage's lead.


Wii / Castlevania Wii
« on: May 15, 2008, 11:10:50 PM »
That's right.

Although it's not technically confirmed by Konami, but Iga basically gave it away.

IGN: Well we hate to ask, since I'm sure you've been asked a million times, but what was with the "Wii Connect" option on that first screenshot of the game? It was everywhere on the internet.

Igarashi: Ahhhh yes. Well, that's a secret. We'll have to wait on that for now. (laughs)
Wii Connect option on the upcoming DS Castlevania? Interesting...

IGN: Well, we do have to bring up one more thing, as the fans are asking like crazy. What do you have in mind for the future of Castlevania, specifically when in regards to the Wii? Also, do you feel that Castlevania works better as a 2D franchise than a 3D one? It has been very well received on PSX, then on GBA, and now on DS.

Igarashi: First let me answer the question about 2D and 3D. As you know, the 2D and 3D gameplay has been completely different, and I felt that on DS that 2D was best-suited for the platform, so that's why we stuck with it in 2D for all three games. It was the right type of game for the right system. In regards to the Wii, there's not really much I can say right now. I'm looking at the system, and we're looking to expand the franchise, so I'm sure that in the coming weeks or months you'll be hearing something new.

What are your thoughts on this? Personally, I think Konami is developing a 3D-cool Castlevania game for the Wii.

You can view the entire interview here-

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